El cine es hoy.
29/12/2008Siempre he sido un entusiasta del futuro presente. El futuro presente es toda esa “ciencia ficción” que vivimos día tras día desde el nacimiento de los ordenadores.
El modo en que el cine se está desarrollando (tanto narrativa como técnicamente) en su relación con la web, las tecnologías emergentes y el concepto de “comunidad”, me resulta completamente fascinante.
David Tamés (http://kino-eye.com/) ha desarrollado un magnífico post en tres partes cubriendo las conferencias del evento DIYDAYS celebrado en Boston en octubre de este año que termina.
Está en inglés, sí, pero es absolutamente imprescindible para comprender el estado del cine actual.
http://kino-eye.com/2008/10/04/diydays-boston/
http://kino-eye.com/2008/10/09/diydays-boston2/
http://kino-eye.com/2008/10/13/diydays-boston3/
A continuación, un estracto de una de las partes más interesantes.
The Era Of Digital Creativity: Opportunities & Challenges
Scott Kirsner talked about living in the era of digital creativity: ideas can take shape and reach audiences with an ease that was not possible one generation ago. Now the tools of production and the channels of distribution have been democratized. The old forms like half-hour TV shows, hour-long dramas, 90 to 120 minute feature films don’t seem to work as well in the new environment. So Scott asks: What forms and storytelling strategies might replace them? What will evolve on the internet? And most importantly to everyone who was at the confernece, how are we going to build audiences for our work and earn a living?
One problem, however, is a glut of independent movies competing for audience attention. Scott shared an interesting statistic: in 2000 973 independent films were submitted to Sundance, in 2007 the number grew to 3,624. There’s a lot of noise out there, and I’m always reminded of this sobering point: viewers still have the same number of hours each week for their leisure activities, and not only are there more movies to choose from, there are many new media forms. In spite of this, Scott suggests that “this is the best time ever to be a storyteller” and he presented the audience with five challenges and five opportunities.
The opportunities are:
1. Collaboration and Participation. The approach of “I have my crew, I have my vision, it’s my project” is being replaced with “everyone can help me.” For example, consider the model being used by Robert Greenwald and his collaborators, using field producers to conduct interviews remotely, collaboration, new ways to make films, an example of this is Iraq for Sale, anyone can contribute to a wiki, films cam be made by more than you and your team, it’s tapping into the “society of audience” to borrow a phrase from the MIT Media Lab used a long time ago before the web changed everything.
2. New Forms and Formats. Much of what we talk about when we say “I’m making a film” is the traditional 90 to 120 minute program designed to watch in one sitting, it’s crazy not to work in new forms and new formats, right now we see growing ways to distribute and not a lot of experimentation in forms.Josh Weeden, during the writer’s strike, made his own project, explores new forms and formats, Dr. Horrible’s Sing-Along Blog is well done video in the $100,000 to $150,000 budget range, 7 minute segments, what is the movie musical going to look like on the internet? Here’s an interesting example. New Forms and Formats are where it’s at. Try it.
3. New Tools and Software. Two examples are machinima going mainstreamRed vs. Blue series in which the producers used video game software to render characters for their film. Another example of this is the wonderful new Red digital cinema camera that provides 90% of 35mm quality to independent filmmakers at a cost that’s at or lower the cost of shooting on High Definition video.
4. New Distribution Channels. A mix of established and new generation aggregators are getting films onto iTunes, for example, Michael Buckley satirizes American celebrity culture on his vlog What the Buck, one of the most popular shows on YouTube. He has makes more from YouTube than from his Day Job, which he recently quit, since he got a development deal with HBO. These new channels should not be overlooked by independent filmmakers. Theatrical has always been the holy grail, but in terms of what’s really practical, new channels are opening up much more interesting opportunities for filmmakers.
5. New Marketing Modalities. Lance Weiler developed a game around Head Trauma, his new film, a game is a way to market a movie, another example is the way the King Korn documentary has been marketed with online activities for fans.
And the challenges are:
1. Giving up control. Indie filmmakers might have to get used to being a ringmaster rather than an auteur, a good example is Brett Gaylor’s Open Source Cinema, a collaborative project with the goal to produce Basement Tapes, a documentary film. The site was launched in 2004 and serves as a repository for all of the footage for the film licensed under a Creative Commons license, which the audience is free to remix. The site also hosts user-generated remixes that have subsequently been edited into the final film.
2. Experimentation is really hard. It’s hard enough to make an independent film. It’s even harder to do it in an experimental manner and try new things. It’s a challenge, and at the same time an opportunity.
3. Rights and Windows Conflicts. It’s time to take advantage of the instant gratification culture of the internet. Sundance will get your film know, why not sell the film right then and there, release window conflict with home video or theater downloads, conflict one example is the film 10 Items or Less, tried to release 2 weeks after theaters on clickstar, the problem is no movie theater wanted to show it for that reason, Mark Cuban and Todd Wagner are into experimenting with WIndows
4. Getting Paid is still a pain. This is a problem that will not go away, there have been various cases of aggregators not paying filmmakers, for example, Sundance recently ended its relationship with Mediastile, a new media aggregator, after the company failed to send royalty payments and traffic reports to the festival directors who screened films online through iTunes and Netflix. No matter what you do, you should always have rights revert back to you if an aggregator fails to properly distribute your film and pay you. This was good advice with traditional distributors (I know several filmmakers whose films ended up in limbo when the distributor decided to shelf the film) and it’s double good advice with new media distributors who may or may not be here tomorrow.
5. Being a filmmaker is really hard work. It’s a big job and add to that being an entrepreneur, which is also a big job. You have to ask what is the business model, what is the strategy, what is the target market for the film, this is a producer’s job, and if you’re lucky you will partner with a good producer, but for many of us, it’s hard to be an independent filmmaker doing it all ourselves. Two good examples of filmmakers taking matter into their own hands successfully include first-time filmmakers Josh Caldwell and Hunter Weeks’ 10 MPH, Tiffany Shlain’s The Tribe, and We Are The Strange by M dot Strange. All of these projects point to new ways to distribute to the market and it takes a lot of work.
El cine es hoy.

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